I'm a rigging artist currently living in Los Angeles, California.
I delight in bringing characters to life, reveling in the art of solving artistic and technical challenges through my 2+ years of rigging expertise. My work reflects a commitment to precision and a passion for the craft, amplified by 3D modeling experience and anatomy knowledge.
I work in Maya, Unreal Engine, as well as ZBrush, Marvelous Designer, and Substance Painter.